The island’s previous occupant has left behind directives, notes on the peculiar properties Quern possesses, the secrets he’s uncovered and what he’s done with said knowledge. Puzzles involving gears and simple mechanical contraptions, puzzles involving audio cues, puzzles involving some lightweight botany, and puzzles involving a whole series of crystals each of which has its own unique properties.Īlong the way you’ll delve into the origins of the titular island, Quern. There’s a way off the island though, approximately 50 locked doors and dozens of puzzles in your future. In this case you’ve been teleported to an island by way of a massive gateway which promptly self-destructs upon your arrival. Like Myst of old, you arrive in an area with no idea how you got there or what you should be doing. I recently delved into Quern’s world though-nothing like those slow Januarys for catching up on your backlog-and it’s excellent.
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